Category Archives: Analitycs

The Cyclic Nature of Online Games

Inspired by recent WoW streams Our (gamers’) life is funny. We start playing a game, delve into everything there, milk all its juicy content, and memorize all its mechanics. The game becomes predictable and boring. We get tired of it. … Continue reading

Posted in Analitycs | Leave a comment

[Battle Legion] #oldwagonsystem and player’s cycle

With a new system devs shoot them selves in the *foot* (also shooting *Greenfoot*.. hold on, bro!) – instead of unique (compared to other games) wagon system they adopted common marketing-based timers. At first I wanna share some FAQ info … Continue reading

Posted in Analitycs | Tagged | Leave a comment

Diversity of terrain in Angband (roguelike)

Commenting guy from Dwaft Fortress forum: it’s still the exact same boring dungeon generation big empty room, very long corridors of nothing , no special dungeon features or etc I suppose it won’t hurt if the game would more terrain … Continue reading

Posted in Analitycs | Tagged | Leave a comment

MUD as it should be: 5 problems of game design

I’ve made video (you could find it below) about top 5 current problems in MUDs gamedesign. As my English could be hard to understand sometimes, I’ve also made short summary of stuff which I said in my video:

Posted in Analitycs | 1 Comment

Looking for MUDs without scripters and afk-macrosers

1) Are there any MUD around where developers fights VS unnatural scripted style of gameplay? So players would play manually, without need to AFK-macro. At least have anti-afk capcha? 2) I wonder are there any MUD which have such gameplay, which prevent (or … Continue reading

Posted in Analitycs | 2 Comments

Why WildStar wasn’t successful?

I’ve read a thread at reddit today: Why Isn’t WildStar more successful? My answer: The same reason why VR not popular in MMORPG – it’s hurts to play it a lot, you got dizzy. WildStar arcade combat was amazing in … Continue reading

Posted in Analitycs | Leave a comment

RP in MMORPG vs tabletop RPG (D&D & etc)

After my video about escape from boring MMORPG gameplay to D&D worlds, I got a few comments of this kind: What you are telling, Tangarich, it’s all implemented in WoW (server Argent Dawn) and in EK2 (server Antonia Bayle). This … Continue reading

Posted in Analitycs | Leave a comment

[analytics] Verbal MMORPG: MMORPG genre and Dungeons&Dragons-like tabletop RPGs

 It’s already for some time while I get bored by MMORPGs gameplay.. I played online games for 20 years (Ultima Online FTW!) and past ~5 years I started to look for ‘new feelings’ in MUDs (text MMORPGs) and online roguelikes … Continue reading

Posted in Analitycs | Leave a comment

Voice interface in MUDs

It would be great to add voice control (and, in general, the voice interface) to MUDs – after all, this is the perfect genre for it; in fact it’s the only online games’ genre where such “interface” will be convenient, … Continue reading

Posted in Analitycs | Leave a comment

Ultima Online – offical vs private servers

UO is very unique game in different ways. One of them – official servers are worst than private ones… Why? Cause master of UO brand – Electronic Arts – did everything to kill official UO. Last nail to the coffin … Continue reading

Posted in Analitycs | Leave a comment

Ultima Online @ Rel Por — fresh view

My past post about Rel Por shard was like an introduction… Now it’s time to make some suggestion to it’s developers. So what I could say: Rel Por its a diffenetely unique and very interesting UO experience. You, guys, made … Continue reading

Posted in Analitycs | Leave a comment

Albion Online: how to make it ‘casual friendly’

The problem: casual player wouldn’t have much to do after 1-2 months. At first it’s exiting just to run around; kill mobs; gather resources; get into first PvP battles… But eventually you have to end up in black zones which … Continue reading

Posted in Analitycs | 1 Comment

[LIST] Online roguelike games – multiplayer roguelikes, MMO-roguelike

Currently there are 3 truly online roguelike games: 1) MAngband ( http://mangband.org ) 2) TomeNET (http://tomenet.eu) 3) PWMAngband ( http://powerwyrm.monsite-orange.fr ) 4) Tangaria ( http://tangaria.com ) // soon would be renamed to ‘Tangaria’ Details: – PernMAngband it was actually TomeNET, which was renamed cause copyright … Continue reading

Posted in Analitycs | Leave a comment

Ultima Online server WITHOUT macroses

I started to play UO in 1999. In that time we didnt had any macroses exept, maybe UOLOOP. And we raised skills mostly by our hands. Do you remember, guys, bone room in Deceit? Its how we actually gained our … Continue reading

Posted in Analitycs | Leave a comment

[impressions] Battle system of Ember Online (MUD)

Overall, I like Ember Online very much. This game has the most friendly UI (among MUDs) which I saw. It make playing this MUD very big pleasure. Also I love the world, locations, setting, lore, classes and races… It’s all … Continue reading

Posted in Analitycs | Leave a comment