Category Archives: Roguelike blog

Tangaria – open-source MMORL (multiplayer roguelike).

Why turn-based roguelikes are hard to turn into MMOs

Henrique_FB from roguelikedev reddit  left comment on my previous post. Here’s a brief summary: Classic roguelikes don’t have to be complicated — there are simple examples like Pixel Dungeon, Sil, Golden Krone Hotel. The issue isn’t complexity or obscurity, but … Continue reading →

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Creating MMO-Roguelike #1: The Scale

Hiho! I’m the developer of Tangaria — an open-source, non-commercial multiplayer roguelike (along with a few other MMO projects). I want to share some of my experience in developing an MMO-roguelike with brave souls who want to try their hand … Continue reading →

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Survey analysis: “Have you played Tangaria?”

The survey “Have you played Tangaria?” has concluded. For your information: Tangaria is my MMO-roguelike, and in my opinion, it’s the most challenging MMORPG in the world (a bit boastful, but what can you do if it’s true?). Survey’s results … Continue reading →

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Hotseat-text-RPG – text-based RPG for two

While I was learning Go, I made a little console game – two players on one keyboard: https://github.com/igroglaz/Hotseat-text-RPG Hotseat-text-RPG is a local text-based multiplayer role-playing game for two players. Your goal is to defeat the Dragon. The game is raw, … Continue reading →

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[Announce] Roglik – a minimalistic roguelike

Coming… https://github.com/igroglaz/roglik  * o-=\\ .–, ;===\\ | # ] // |__| | | $ | # ],// | \R O | G __ L i K \\ 0 \\ i__i \\___/ #### # ] \\ I’ve recorded guides to the … Continue reading →

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Tangaria news (multiplayer roguelike)

I continue to finish all sorts of cool things in Tangaria. We have a lot of updates: the game now has a “permanent” (not disappearing after death) RPG-progress – for reaching levels and defeating bosses you get Account Points, which … Continue reading →

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Tangaria’s oldschool music pack (unofficial)

Dear Tangarians, you are welcome to download Tangaria’s unofficial musicpack with best fantazy tunes from my favorite games – HoMM2-3, Diablo, Allods 2, Brаvada, M&M4-8 and UO. You may hear it at my streams 😉 Installation: 1) Download .7zip archive: … Continue reading →

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Blind-friendly roguelike games

Sometime ago I’ve founded Russian MUD (text based multiplayer games) community in discord and there plenty of visually-impaired people. Some was interested to play roguelikes after listening my stream in Tangaria. I’ve googled this topic a bit and found that … Continue reading →

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Tangaria update — 56 races, charisma and building random houses!

Hi! I’m developer of Tangaria (https://tangaria.com/) – free open-source multiplayer roguelike game loosely based on Tolkien’s lore and powered by PWMAngband (derived from MAngband, which derived from Angband 😉 It combines the complexity and unpredictability of roguelike genre and social features … Continue reading →

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Limiting storage in houses @ roguelike games

Restriction to put items in a house – is very bad thing for multiplayer roguelike game. It’s wrong design. Roguelike compexity comes from “the dungeon” – not from item managament “on the surface”! There is a restriction for items which player could … Continue reading →

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Roguelike quest system

Quest system isn’t present in V because quests are not really good suited in *bands, good analytics about it there. In addition in PWMA (and Tangaria) there are more problems: – in PWMA quests influencing V-based economy (not too much … Continue reading →

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Custom housing in Multiplayer Roguelikes

Lurking of Internet Archive I’ve found a document about custom housing is written by EvilEye, one of the main developers of PernMAngband. Fist part of this document explains quite regular stuff, but second one is about Custom Housing – possibility … Continue reading →

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Multiplayer Roguelike Multilingualization

Multilingualization of MAngband, TomeNET, PWMAngband, Tangaria – is possible. Two years ago CBlue mentioned that there were korean server with multilanguage.. I’ve managed to find an ancient implementation of MAngband ML at internet archive (it’s in Japanese, but still):

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You must read ‘Silmarillion’ to understand ‘Angband’

I’ve tried to read Silmarillion several times in the past. But it felt too boring for me, something like a Bible (no offence, guys, but it’s boring 😀 ) So I’ve started and dropped it several times over past 20 … Continue reading →

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Angband variants table

To understand Angband variants (to ‘feel’ this phenomenon) and to find interesting ideas for my variant, I’ve started research at different web-resources (Roguebasin, oook, The Angband Variant Repository). It’s great websites, but as there are so many variants – I … Continue reading →

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