The survey “Have you played Tangaria?” has concluded. For your information: Tangaria is my MMO-roguelike, and in my opinion, it’s the most challenging MMORPG in the world (a bit boastful, but what can you do if it’s true?). Survey’s results (total votes: 267):
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Never heard of it (38%, 102 Votes)
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Haven’t played, but know what it is (23%, 62 Votes)
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Yes, played a bit (16%, 42 Votes)
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Started and exited (10%, 26 Votes)
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Yes, played quite a lot (8%, 21 Votes)
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Heard the name, but don’t remember what it is (5%, 14 Votes)
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Review of the results
- The majority of respondents (38%) haven’t heard of Tangaria, which aligns with the game’s niche and non-commercial nature (and hence, lack of “marketing”).
- Familiar or played a little (41%): This group of people know about the game but aren’t committed. It’s worth considering why they didn’t become active players. Most likely, they had difficulty with the interface, mechanics, or were simply looking for something else. This is valuable information for future improvements.
- Played and exited (10%): This group tried the game, but for some reason, stopped playing. Their feedback is crucial as they can provide insights into what deterred them.
- Active players (8%): These are the core of the Tangaria community. Their experience, feedback, and suggestions are key to the game’s future development.
The niche nature of the game
- Depth and Complexity: Tangaria, like many roguelike games, caters to a niche audience that values intricate mechanics and depth. This might explain why most respondents haven’t heard of the game. Tangaria, like other roguelikes, demands a lot from its players: a vast array of in-game situations, complex mechanics and strategies, a variety of races and classes.
- A crossroads of genres. Mixing Roguelike and MMORPG: Tangaria combines classic roguelike elements (permadeath, random level generation, etc.) with MMORPG features (real-time trading and gameplay, etc.). This makes the game challenging to master for both roguelike enthusiasts and MMORPG players.
- Growth potential: Given that 41% of respondents are familiar with the game or have played it a bit, there’s a significant potential to convert them into active players. Consider improvements in UX/UI, tutorials, or mechanics to engage them again.
- Word of mouth: Given the game’s niche nature, the primary way players hear about Tangaria is likely through word of mouth, forums, and platforms where roguelike enthusiasts gather (not many of them… don’t confuse with roguelite and roguelike-like fans, who are the majority in the roguelike community).
- Retention strategies: For the 8% of active players, new content, features, and enhancements are necessary to maintain their interest.
Based on the presented data, one can say that Tangaria has significant potential for growth and development. The key is to listen to the community, analyze data, refine the game according to players’ wishes, and importantly, adhere to the spirit of fairplay roguelike, which truly makes the game unique.
A new poll for the old-timers and others is already on the website (as usual, in the right column) – “Are you currently playing an MMORPG?“.