I’ve played a bit of Divinity: Original Sin. I liked how the dialogues between the characters are written—how they argue, each with their own position. But… I’m not a fan of the sheer number of barrels, chests, and boxes you can rummage through and loot (with no consequences). The same issue plagued Elder Scrolls. And yet, in Fallout 1-2, where there are also plenty of places to grab stuff, you’d quickly get smacked on the head if you did something wrong. Here, it’s a free-for-all. You just end up feeling like a walking trash collector, looting everything in sight. This breaks the narrative… Although, maybe the solution is simple—just ignore all the chests and boxes. That might even make the game harder and, perhaps, more interesting.
Still, the atmosphere doesn’t quite grab me. There’s no immersion. Either I’m too much of a bookworm, used to imagining everything vividly in my head while reading fantasy, or the game itself suffers from some kind of “plastic” feel. I’m not sure.
Out of the recent games, the last one where I actually enjoyed listening to quests and exploring the lore was Diablo 4. It’s also a bit of a plastic game, but there was something about it. Maybe it’s the legacy of the old world of Sanctuary, which I know somewhat from the lore. But with Divinity, it’s a completely new world for me, and I just don’t feel it yet.
I’m still unsure whether I should continue. I made it to the city, talked to the wizards (meow)—just like last time. This is already my second attempt.
Well, okay… Maybe I should give the game another chance, focusing not on the lore but on the story (its twists) and the tactical battles. And all the chests, boxes, and other annoying things—just skip them.
But if a game doesn’t make you feel like you’re living in its world from the first hours, why force yourself? Although, the problem is that there isn’t another game out there that could fully captivate me right now. So, as usual, when there’s nothing else… well, let’s give it a try.